Posts tagged art
Dear gentlemen & ladies,
There’s a Clearance Sale in my Web Shop.
20% off prints, go get ‘em before they’re gone.
Most of them will not be reprinted in the foreseeable future, some will not be reprinted at all.
Also, the fullsize print of Elysian Fields is now available for purchase!
120x40cm, glossy finish, fine paper and lovely, vibrant colors.
Cheers & have a mellow Sunday!
The soundscape has two levels:
- Ambient sound, which includes an organic drone. The drone will be synthesized and may sound something like this:
- Sound samples and individual melodies embedded in the fruits. These could include bird sounds, wind, etc., for example:
An excellent album that I’m proud to have been a part of is finally out! Badge‘s “If I Could Love I’d Love This” is packed full of auditory explosives and has been scoring great reviews already. You can listen to a few songs on their page.
I worked on the album art and design for packaging, as well as T-shirt prints and other promotional bits and pieces.
The cover photo is taken a couple of decades ago somewhere in the Armenian mountains. The skull was stolen from a newly discovered ancient graveyard.
There’s plenty to explore and discover. The front and back of the digipak are made as a postcard and the booklet is full of rare memorabilia belonging to an anonymous collector.
Pick up a digipak here and support the band!
The Tree Of Sounds:
Being inspired by a fantastic painting by Tuomas Korpi I came up with a rough idea of the initial concept, which we expanded upon and developed as a group. Luckily, every one of us has different skills and backgrounds, which means during a 3-hour group discussion a lot can happen.
The First Concept
In a room at the museum would be a large, central tree-shaped installation, which would have interactive qualities, divided into different sections on the tree itself. A soundscape would be looping in the background.
The tree would have large, glowing fruits, which respond to touch. Users would manipulate sounds in the soundscape by touching the fruits.
Every time there is some sort of interaction, LED lights in the tree give you a visual feedback and you hear the change in the soundscape. The space around the tree is transformed by the interaction via lights in different colors that respond to the sounds the users create.
The tree could have other interactive qualities as well:
- The branches could be hollow to be used as wind-instruments of some sort. Or they could have microphones inside so the users could record their own sounds to implement into the main soundscape.
- The roots of the tree could be arranged like a radar with lights onthe floor, which show the tempo of the background soundscape. Or they could be actual physical roots, which people would interact with by stepping on them.
The trunk of the tree could be used as a percussive instrument, so people could be playing the tree like these guys:
Ideas for implementation of the fruits
The tree could have different types of interactive fruits(or interfaces), which could have different qualities.
Piezo on material, different gestures on the material change the sound.
Percussion: small percussive station with springs, elastics and different types of metal rings.
Elastic matrix: elastics intertwine to make a deeper sound (bass).
Pipes: different tuned pipes with mics/piezo that could be used percussively or as a wind blowing interface
String: one string guitar to be patched with a drone type of sound
Resonator in front of the speaker
The tree is a centralized design – it collects different sounds visually. This has its advantages and disadvantages. A result of this type of design is that there are different zones of interaction for the users. Some users will actively interact with the tree, while others will passively watch from a distance and be too shy to approach the tree. Would it be possible to break up the zones of interaction and get the passive users to actively use the tree?
Another concern would be that you don’t normally touch a tree in your everyday life, so the design would not be intuitive unless you make the interface so.
Sound in the Concept
For the main soundscape we would use drones / atmospheres to create sounds that fill the environment around the tree.
Users can not change either melodies or harmonies, because it would be too chaotic if many people are playing with the tree at the same time. However, the users can influence other parameters of the sound/music/mood.
Our Design Goals for the Concept
Since we didn’t have many constraints to begin with, we decided to set our own goals for the installation.
The tree is a composition/installation rather than as an instrument to play and get virtuosic,
novices need to have the same possibilities as musicians.
We want to focus on interaction.
Several levels of interaction:
Sounds good just played randomly
If you understand how it works it’s possible to learn to play the installation in other ways
Straightforward and easy to understand, but catchy.
Some physical interfaces.
Direct cause and effect.
So that’s it for this time, I will return soon with the latest developments of the design! /Mariam
A leisurely reflection on envy and its effect on relationships.
Color pencils on sketch paper
Finished in 2010