Posts tagged Digital
Good vs. Evil sleeve + half-torso design
Nov 14th
As with most large scale pieces this particular design has a lot of intricate, interweaving elements. The client approached me with a request for a half torso + half sleeve design as a celebration of accomplishments and personal victories, as well as a reflection of overcoming struggles in his past.
The main theme is the classic good vs. evil battle, illustrated here by a tug of war between a pinup demoness and a warrior angel. The demoness is seated on a throne of skeletons on a trail of death leading to a pool of blood within which lost souls writhe in anger and agony. The black snake sent by her is the manifestation of problems and personal darkness, as it disappears into the tattoo bearer’s skin and comes out again to wrestle with the warrior angel. Parallel to this imagery the rope which the angel is tugging represents the fight, success and determination, and it buries itself into the skin as well, before it resurfaces to tie up the wings of the demoness. The illusion of objects surfacing from beneath the skin symbolizes internal struggles.
The evil jesters represent prominent personas in alliance with the demoness, as one of them is being hanged by the rope from the angel and the other two are up to no good offering poison and the Dead Man’s Hand, a combination of cards in poker.
Additionally, the client asked for symbols from aviation and travel: the flags, the compass and the iron wings of the angel.
The design was reinterpreted by Eno Kuiken from Guru Tattoo, (San Diego, CA, USA) into a full sleeve and will be used for the half-torso piece as well.
Cyklus
Jul 24th
I had the pleasure of working on the graphics and promo art for the game Cyklus by Eastasiasoft, which is available on iPhones, iPads and Android and is also to be ported to PC and Macs soon. This was in many ways an ideal project since I was given the freedom to create what I wanted and had almost full control over what the game would look like, which is pretty much a dream for many artists in the industry.
Besides developing the overall visual theme and the ships, my work included creating 5 different worlds, including tiles, backgrounds, enemies, objects etc.
Below you will find a trailer and some screenshots from the game, as well as the large promo artwork.
- Promo artwork
EP artwork: WILDEBEEST
Jun 6th
This is the design and packaging I did for the independently released debut EP for my multimedia project WILDEBEEST. The photo for the cover and the logo were also done by me.
I am the vocalist, co-composer and lyricist on the EP, which is available for streaming and free download. If you want one of the limited edition, signed digipaks, they can be purchased here.
Cover Model: the superhuman Jannike Olofsson
WILDEBEEST logo
May 19th
Made for my multimedia project WILDEBEEST, which has a debut EP with 4 songs coming out. I am the vocalist, co-composer and lyricist.
Composite photos
Feb 23rd
In some cases you need to add things to an image to make it seem more interesting or balanced. Obviously, it can be done subtly or you can actually build a concept around the technique.
In this example I found that the original photos weren’t too interesting by themselves. Also, I thought both kids were cute and was disappointed that it wasn’t possible to get them both in the same frame. The solution was to clone the little boy in blue into the other picture in PhotoShop, using a lot of careful masking. The key ingredients here are patience, and returning to the image with fresh eyes to make sure everything seems natural.
This photo is from my Autumn photoshoot with Asra
Another shoot where I used the same technique was The Ocean’s Awaiting where I cloned the model. This was done by carefully masking out the model in different photos and then layering them in a composition.
It’s important to mask out the layers using brushes that are appropriate for the level of detail in the photo, if you want it to look realistic.
Another good tip for something like this is to remember to blur the different layers according to the background. In this case, further away meant more blurry than closer to the camera.
Finally, once you have achieved a good composition, adjusting the colors, levels and curves helps to make things look more consistent.
Check out the reverse of this technique: Object removal
Object removal
Feb 22nd

Snapping some shots at a concert is usually a difficult task, especially if you’re shooting from the crowd. In these cases I was unfortunately far away from the stage, so someone’s hand and a white object was in front of me. These were carefully removed in PhotoShop by using the healing tool and the cloning tool.
Check out the reverse of this technique: Composite photos
EP artwork: Rune Braendgaard
Jun 25th

EP artwork I designed for a solo artist called Rune Braendgaard. It opens up like a little brochure booklet. The different layers symbolize peeling away the artist’s outer shell, inner desires and reaching the music: the flower. The final image is the fusion of all three phases, a metaphor for completeness.
All layers were hand-painted in PhotoShop CS5
HIFX:EVEolution
Feb 25th
This was an excuse to work with evolution and religion in a direct way. I love playing with anatomy, bones in particular, and I enjoy drawing wings. Also, I find the idea of merging man and machine fascinating and wondered about an alternative take on Eve. So this is the result of all of that!
Originally finished in 2007, but I decided to edit the colors and make them more vibrant recently.
References used for the face.
Adobe PhotoShop + Wacom Volito2 tablet
The White Rabbit
Oct 2nd
I’ve always been fascinated by The White Rabbit from “Alice in Wonderland” as I share the feeling that there are never enough hours in a day.
This is a mixture of digital and traditional media. The main image is a watercolor painting with color pencil detailing, which didn’t get scanned too well, so I started to play around with it in Adobe PS CS4 to see what would happen.
The frame is an edited version of a photo/brush stock
Passive/Aggressive
Sep 11th
Photo-manipulation.
First, the background photos were taken, then the creatures on the walls were drawn onto the photo digitally.
Software: Adobe PS CS3
2009
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The Nothing series
Aug 1st
Photo-manipulation. Used personal stock photos for layering.
Software: Adobe PhotoShop CS4.
To see more from the photoshoot where the model photos were taken, click here.
Photoshoot: Dissident
Jul 31st
Model: Charli Bregnballe.
Photography / post-processing: myself.
Location: Godsbanen, Aarhus, Denmark.
Camera: Sony Cybershot DSC-F717.
Software: Adobe PS CS4.
Artemisia Absinthium
Jul 11th
A steampunk version of the Green Fairy.
Artemisia Absinthium is an ingredient in the liquor absinthe.
The model is my good friend Katrine with her pet rats.
Photo references were used.
Created in Photoshop CS3 with a Wacom Volito 2 tablet.
You can check out how this artwork came to be in this forum thread.
Finished in 2009



























































































